Minecraft - Are Primary Schools Helping to Fuel Digital Addiction?
Recently I was talking to a couple of primary school practitioners. One of them, who had a child in another primary school, was complaining about the amount of time that that particular school was spending on using Minecraft in class with their child. This got me thinking about Minecraft.
By taking a commercial product built on highly engaging, gaming principles, which trigger continuous dopamine release to keep a player hooked and then rebranding it as a classroom learning necessity, is the school complicit in normalising and fuelling digital addiction in young learners?
What do you think? Is there much deep learning going on or is it just addictive, digital baby-sitting?


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