Minecraft - Are Primary Schools Helping to Fuel Digital Addiction?



Recently I was talking to a couple of primary school practitioners. One of them, who had a child in another primary school, was complaining about the amount of time that that particular school was spending on using Minecraft in class with their child. This got me thinking about Minecraft.  

A nine year old child is regularly using Minecraft at school. After school finished they return home, head straight to their bedrooms, and spend hours immersed in the exactly the same game. These are children who are, by any reasonable definition, exhibiting signs of digital addiction.

By taking a commercial product built on highly engaging, gaming principles, which trigger continuous dopamine release to keep a player hooked and then rebranding it as a classroom learning necessity, is the school complicit in normalising and fuelling digital addiction in young learners?

What do you think? Is there much deep learning going on or is it just addictive, digital baby-sitting?

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